![]() Take Gardenscapes, a Match 3 game at its core with a meta-layer of storytelling, construction, and expression. Games that use them attract a wider range of players. Some games also include storytelling in their meta-layer, which develops as the player progresses in the game. Other times they give them a greater sense of progression over the long-term that goes beyond a level number - the most popular cases being progressively fixing/building something and amassing collectibles. Sometimes they allow the player to express themselves, like making aesthetic choices for their character or home. ![]() Meta-layers can be appealing to players for various reasons. On top of this, the meta-layer adds the novelty that drives them to play the game more. Casual game players look for simple and accessible experiences, and there isn't a more familiar core mechanic than the one they've already seen a dozen times. Meta-layers in casual games work perfectly because they add novelty on top of a core mechanic that the players already know.
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